This is an example because since so many Simic decks are running it, it has become very expensive, and, as a result, more decks are running copies of Noxious Grasp and Veil of Summer. One example of this is Oko, Thief of Crowns. The strategy the developers have for creating metagames that don't solve themselves within the first few weeks is making cards that are, as a whole, well balanced, but also do enough different powerful things that all of the decks in the metagame have room to shift as time moves on. Within the first week of a set's release, the player-base as a whole will have put far more collective hours into finding the best deck for Standard than R&D can during the entire development period. This list was developed by analyzing the Winners Pool data from the past week and comparing it to that same data range from. ![]() The decks in a metagame will never be perfectly balanced. Metagames are like living puzzles that try to solve themselves. We look at all the matches that have been played (. Then, people notice that shatter has become uncommon, so they begin to play artifacts again. One of such aspects is the metagame which can be roughly defined as the collection of all the matches played. This is another example of metagaming because the players have changed their decisions in anticipation of their opponent's decisions. Then, people notice that nobody is playing artifacts so they take Shatter out of their decks since it is worthless without artifacts to target. These people are metagaming because they have changed their decisions in anticipation of people playing Shatter. ![]() One example from Magic is the card Shatter, which says " destroy target artifact." Shatter is very powerful, and so to avoid it most people have stopped playing artifacts. The term “metagame” is also used to describe the game around the game, including the Organized Play system, online resources, a library of material, and numerous communities. The practice of tuning a deck or adding sideboard cards in order to have a better chance to defeat the most popular decks is called metagaming. Simply put: "what everyone else is playing." The decisions the players make in what decks they play and what cards they put into those decks in acknowledgement of their predictions about what potential opponents might choose themselves is what is called 'playing the metagame'. In Magic, "Metagame" commonly refers to the popularity of decks, and sometimes specific cards.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |